// Created by Crowbar 0.71
====== File Size ======
	865,579
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 871 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	872 - 6,483 theMdlFileData.theBones 23
	6,484 - 7,955 theMdlFileData.theAttachments 16
	7,956 - 7,967 theMdlFileData.theHitboxSets 1
	7,968 - 7,991 [ERROR] Unread bytes (non-zero) [ 02 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 03 12 00 15 10 16 11 14 ... ]
	7,992 - 8,359 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 4
	7,993 - 7,996 anAnimationDesc.anAnimation [@idle_static] (unused empty data structure at the end of the list)
	7,997 - 7,999 anAnimationDesc.anAnimation [@idle_static] alignment [ 47 00 00 ]
	8,000 - 8,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	8,176 - 8,187 anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33)
	8,188 - 8,191 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	8,192 - 8,268 [ERROR] Unread bytes (non-zero) [ 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 1B 00 00 00 ... ]
	8,269 - 8,272 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	8,273 - 8,275 anAnimationDesc.anAnimation [@charge_seq] alignment [ 46 00 00 ]
	8,276 - 19,739 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	19,740 - 20,667 theMdlFileData.theSequenceDescs 4
	20,668 - 20,759 [idle_static] aSeqDesc.theBoneWeights 23
	20,760 - 20,761 [idle_static] aSeqDesc.theAnimDescIndexes 1
	20,762 - 20,763 [idle_static] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	20,764 - 21,403 [idle_seq] aSeqDesc.theEvents 8
	21,404 - 21,405 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	21,406 - 21,407 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	21,408 - 21,647 [attack_seq] aSeqDesc.theEvents 3
	21,648 - 21,649 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	21,650 - 21,651 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	21,652 - 21,653 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	21,654 - 21,655 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	21,656 - 21,687 theMdlFileData.theBodyParts 2
	21,688 - 21,835 aBodyPart.theModels 1
	21,836 - 22,131 aBodyPart.theModels 2
	22,132 - 22,363 aModel.theMeshes 2
	22,364 - 22,479 aModel.theMeshes 1
	22,480 - 22,787 theMdlFileData.theTextures 7
	22,788 - 22,791 theMdlFileData.theTexturePaths 1
	22,792 - 22,861 theMdlFileData.theSkinFamilies 5
	22,862 - 22,863 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	22,864 - 22,970 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}
mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	22,971 - 22,971 theMdlFileData.theKeyValuesText alignment [ 00 ]
	22,972 - 25,947 [ERROR] Unread bytes (non-zero) [ 17 00 00 00 40 00 00 00 9C 00 00 00 F8 00 00 00 0C 02 00 00 7C ... ]
	25,948 - 25,948 aSeqDesc.theActivityName = ""
	25,949 - 25,980 theNameCopy = "weapons/defender/w_defender.mdl"
	25,981 - 25,987 theSurfacePropName = "weapon"
	25,988 - 26,000 aBone.theName = "ja_c_propGun"
	26,001 - 26,012 aBone.theName = "weapon_bone"
	26,013 - 26,023 aBone.theName = "def_c_base"
	26,024 - 26,039 aBone.theName = "def_c_proscreen"
	26,040 - 26,053 aBone.theName = "def_c_detailA"
	26,054 - 26,067 aBone.theName = "def_c_detailB"
	26,068 - 26,081 aBone.theName = "def_c_detailC"
	26,082 - 26,095 aBone.theName = "def_c_detailD"
	26,096 - 26,109 aBone.theName = "def_c_detailE"
	26,110 - 26,123 aBone.theName = "def_c_detailF"
	26,124 - 26,137 aBone.theName = "def_c_detailG"
	26,138 - 26,151 aBone.theName = "def_c_detailH"
	26,152 - 26,165 aBone.theName = "def_c_detailI"
	26,166 - 26,179 aBone.theName = "def_c_detailJ"
	26,180 - 26,193 aBone.theName = "def_c_detailK"
	26,194 - 26,207 aBone.theName = "def_c_detailL"
	26,208 - 26,220 aBone.theName = "muzzle_flash"
	26,221 - 26,226 aBone.theName = "shell"
	26,227 - 26,237 aBone.theName = "flashlight"
	26,238 - 26,251 aBone.theName = "vortex_center"
	26,252 - 26,260 aBone.theName = "shell_fp"
	26,261 - 26,270 aBone.theName = "l_hand_ik"
	26,271 - 26,280 aBone.theName = "r_hand_ik"
	26,281 - 26,292 anAttachment.theName = "CAMERA_BASE"
	26,293 - 26,299 anAttachment.theName = "CAMERA"
	26,300 - 26,306 anAttachment.theName = "L_HAND"
	26,307 - 26,313 anAttachment.theName = "R_HAND"
	26,314 - 26,325 anAttachment.theName = "SWAY_ROTATE"
	26,326 - 26,344 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	26,345 - 26,351 anAttachment.theName = "WEAPON"
	26,352 - 26,359 anAttachment.theName = "PROPGUN"
	26,360 - 26,369 anAttachment.theName = "proscreen"
	26,370 - 26,377 aHitboxSet.theName = "default"
	26,378 - 26,390 anAnimationDesc.theName = @idle_static
	26,391 - 26,400 anAnimationDesc.theName = @idle_seq
	26,401 - 26,412 anAnimationDesc.theName = @attack_seq
	26,413 - 26,424 anAnimationDesc.theName = @charge_seq
	26,425 - 26,436 aSeqDesc.theName = "idle_static"
	26,437 - 26,445 aSeqDesc.theName = "idle_seq"
	26,446 - 26,457 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	26,458 - 26,473 anEvent.theName = AE_CL_PLAYSOUND
	26,474 - 26,484 aSeqDesc.theName = "attack_seq"
	26,485 - 26,506 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	26,507 - 26,529 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	26,530 - 26,540 aSeqDesc.theName = "charge_seq"
	26,541 - 26,554 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	26,555 - 26,566 aBodyPart.theName = "w_vortexgun"
	26,567 - 26,613 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at"
	26,614 - 26,667 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_skin31"
	26,668 - 26,723 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_01"
	26,724 - 26,779 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_02"
	26,780 - 26,835 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_03"
	26,836 - 26,875 aTexture.thePathFileName = "models/weapons/defender/defender_charge"
	26,876 - 26,916 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	26,917 - 865,578 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 C3 DF 6A 7E B8 04 ... ]
	865,579 - 865,579 END OF FILE + 1 (File size)
========================
